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We've
released the source to 1964 1.1. (1964 1.0 was an experimental compiler which breaks games like Perfect Dark and Banjo Tooie. Please use version 1.1)
We also did this to
support the efforts of the Surreal64 team. Please bear
in mind that most of the source has not been touched in over five
years.
Improvements:
- Kirby's
face doesn't stay smashed in with block-linking set to
on in Kirby64 - The Crystal Shards.
- Loading
from a save state would sometimes cause the audio to
disappear.
- LLE RSP
audio plugin (1964 audio 2.7).
We created a code generator that reverses RSP microcodes to C. The generated C
source is provided but we are not currently releasing
portions of the code generator that creates the C
files (namely Gerrit's DSP opcode source). Fear
not, we provided enough for you to build the
project.
- Speed -
although running with the RSP LLE audio plugin will slow
things down.
- Plenty
of other things I am forgetting since it's been so
long.
Some of
the binaries in the package are probably old-Rice video
comes to mind, and probably the ini needs an
overhaul. If someone is interested in putting together a more user-friendly
1.0.x binary distribution, I'll eventually host
it on our downloads page in a
couple weeks. It might be a good idea to start work on
that in the emutalk.net 1964
forums.
I would
like to keep up with the Surreal64 project's progress,
so if there is a subversion repository or CVS
repository, send me a private message on Emutalk and then we'll
chat by email. Thanks!
Other fun
project ideas that I think would be interesting for
others to work on:
- Replace
my dynarec with an MSIL
code generator or JAVA bytecode generator. I worked on this once before and have
some starter code lying around for MSIL if anyone is interested
in this project.
- Port
1964 to Flash. Generate Flash bytecode.
- The
UI for the Windows version is in desperate need of an
overhaul.
- The project needs
major refactoring in C++.
1964 also
turned 10 earlier this year.
Grab
the
source from the downloads page! - schibo |