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April 21, 2012

If you have Chrome or Firefox, try these links (Chrome will run this faster):
Rotate Demo | Without overlay
Absolute crap #2 demo by Lem | Without overlay
liner demo controls: [i,j,k,l, w,a,s,d, enter] | Without overlay
N64 Stars | Without overlay
What is this?

-schibo


June 7, 2009

We've released the source to 1964 1.1. (1964 1.0 was an experimental compiler which breaks games like Perfect Dark and Banjo Tooie. Please use version 1.1) We also did this to support the efforts of the Surreal64 team. Please bear in mind that most of the source has not been touched in over five years.

Improvements:

  • Kirby's face doesn't stay smashed in with block-linking set to on in Kirby64 - The Crystal Shards.
  • Loading from a save state would sometimes cause the audio to disappear.
  • LLE RSP audio plugin (1964 audio 2.7). We created a code generator that reverses RSP microcodes to C. The generated C source is provided but we are not currently releasing portions of the code generator that creates the C files (namely Gerrit's DSP opcode source). Fear not, we provided enough for you to build the project.
  • Speed - although running with the RSP LLE audio plugin will slow things down.
  • Plenty of other things I am forgetting  since it's been so long.


Some of the binaries in the package are probably old-Rice video comes to mind, and probably the ini needs an overhaul. If someone is interested in putting together a more user-friendly 1.0.x binary distribution, I'll eventually host it on our downloads page in a couple weeks. It might be a good idea to start work on that in the emutalk.net 1964 forums.


I would like to keep up with the Surreal64 project's progress, so if there is a subversion repository or CVS repository, send me a private message on Emutalk and then we'll chat by email. Thanks!

Other fun project ideas that I think would be interesting for others to work on:

-         Replace my dynarec with an MSIL code generator or JAVA bytecode generator. I worked on this once before and have some starter code lying around for MSIL if anyone is interested in this project.

-         Port 1964 to Flash. Generate Flash bytecode.

-    The UI for the Windows version is in desperate need of an overhaul.

-    The project needs major refactoring in C++.

1964 also turned 10 earlier this year.

Grab the source from the downloads page!

- schibo

 


January 1, 2004 - Happy New Year!

Here's your new year's gift. 1964 v0.9.9 is here. With over one year in private development since the release 1964 0.8.5. and with over 3 months in beta testing, 1964 0.9.9 features hundreds of fixes and enhancements. Note: If you have an ATI Radeon video card, download the latest Rice Video plugin from www.emutalk.net, since the older version in the 0.9.9 distribution will have issues for you.

Major new 1964 features include:

  • A new friendlier user interface makes finding options easy
  • Fixes and support for many new games including Turok3, Donkey Kong 64, and Top Gear Overdrive
  • New ini configuration settings
  • ROM Browser caching for fast loading of 1964
  • Tweak 1964's speed at the touch of a key
  • Frameskip and AutoCF features for slower machines
  • A new Help Manual
  • Multiple Language support
  • An improved CPU core with many bug fixes and is much faster
  • An Improved 32bit CPU core, linker and faster overall code generation
  • Reworked core/audio synchronization and major improvements in audio quality and speed
  • Completely reworked Kaillera netplay
  • Packaged with N-Rage's input plugin
  • CPU Frame buffer read/write notification for video plug-ins




Minor GUI features:
 

  • - Download plugin online
  • - ROM specific plugin selection
  • - More Toolbar buttons
  • - Remembers and restores the current selected ROM and its position in the ROM Browser
  • - Remembers and restores the selected ROM and its position at 1964 exit and start
  • - Added "Number of players" as a new column in the ROM Browser. "Number of players" can be set in the INI file, but not through option dialog box.
  • - Check if plug-ins are loaded correctly. If not, then pop up the plugin configuration dialog box to select plug-ins
  • - When 1964.099 runs the first time:
      - Automatically pop up the ROM folder dialog box to select a folder
      - Select only the most important columns to display in the ROM list
      - Verify plug-ins are loaded correctly
  • - Disable plugin selection during netplay
  • - Disable many menus if they are not supposed to be used when a game is not running or a game is running
  • - Automatically enable/disable the RSP config menu according to whether or not the RSP plugin is loaded
  • - Call RSP CloseDLL() at a better place for it to save its configuration
  • - New ROM Browser icons
  • - RSP plug-in selection




Minor core features:
 

  • - Variable speed emulation
  • - SSE detection and support in CPU core
  • - FPU register caching if SSE is detected
  • - NetPlay
  • - New save state file format
  • - Ability to load old versions of save states
  • - Ability to save save states to an old version
  • - Double check and create necessary folders for game saves
  • - Screen shots taken at a better time
  • - Reworked CP1 Unusable exceptions, many games are working better
  • - Improved CPU timing
  • - TLB error handling for 2-pass compiler




Netplay features:
 

  • - Based on Kaillera network
  • - Supports audio for netplay
  • - Realtime gameplay with feasible network connection required
  • - Automatic retransmission request and lost packet recovery
  • - Automatic game setting synchronization among players
  • - Automatic game save synchronization among players
  • - Support for N64 native game saves
  • - Support for cheat codes in netplay
  • - Automatic cheat code synchronization among players
  • - Notification if a player drops out, and allows for other players to continue the game
  • - CPU and network usage displayed on status bar
  • - Enable / disable various settings to avoid changes that may cause netplay games to desync
  • - Always disable AutoCF for netplay
  • - CF menus disabled during netplay. CF won't be allowed to be change for any player
  • - Disabled lag menu during netplay
  • - Disabled cheat menu during netplay. Cheat codes are not allowed to be modified during game play




Important bugs fixed:
 

  • - Activated cheat codes may cause game to not boot or reset
  • - Fixed dynamic compiler buffer overrun-related errors
  • - Fixed problems loading PJ64 save states
  • - Cleaned duplicated INI entries
  • - Support for Japanese characters in INI file

Grab it from the downloads page!



-
schibo


 

Legal
1964 Copyright 2012 Joel Middendorf. 1964 has no affiliation with Nintendo. All logos and trademarks are the property of their respective owners.