1. What is the difference between the various self-modifying code?
No_Check doing nothing, faster
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Check Block & DMA Slowest, safest
2. Which has higher or lower protection / strength comparatively?
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"No Check" has the lowest protection while "Check Block & DMA" has the highest
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3. Why doesn’t a playable rom starts when it starts before?
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Restart the emulator to clear whatever bad status it remembers
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4. Why can’t I stop and/or close a looping or hang game?
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Click on “CPU” --> “Kill CPU Thread” --> “Stop” --> “File” --> “Close Rom” in the GUI
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5. Why did the emulator crash when it is started up?
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Try deleting the 1964 click here
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Try deleting related plugins registry setting
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Reinstall 1964 again click here
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6. Why did emulator crash JABO_DIRECT3D.DLL and 1964 when starting a game?
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Restart the emulator to clear previous bad status and/or
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The TLB setting could be wrong and/or
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The FPU Hack setting could be wrong
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7. Why is there a “dummy.txt” file unzipped into the save and plugin subdirectory?
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This is to ensure the required default subdirectory is created
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8. How to speed up my game V/I?
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Try CF2 or CF4 but it may cause certain games to hang or missing menu or timing issue if it is not stated in the 1964.ini
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Try Azimer v0.13b AudioHLE plugin instead of Azimer v0.20b/c
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Restart your emulator and/or pc to free memory & other resources
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Upgrade your video card (recommend GeForce card), system ram (recommend 128Mb), CPU
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